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Configure ccmenu
Configure ccmenu







configure ccmenu
  1. #CONFIGURE CCMENU SERIAL#
  2. #CONFIGURE CCMENU SOFTWARE#
  3. #CONFIGURE CCMENU CODE#
  4. #CONFIGURE CCMENU MAC#

Set Proxy – Configure proxy server settings, if a proxy is used to connect to the Internet.ģ.5. Clear - Clear stored network settings.ģ.4. Wireless - Configure Wi-Fi network connection (Cloud Connect only.)Īfter entering the last letter or digit of the password, press and hold the Enter key to save it.ģ.3.3. IP address will be set automatically (dynamic IP, DHCP) or manually (static IP).ģ.3.2. Wired - Configure wired (Ethernet) network connection. Configure – Configure advanced Internet settings.ģ.3.1. Consult the Network Troubleshooting Guide for additional information.ģ.3. The network test performs multiple steps and provides status information in the LCD window. Russet potatoes, fresh garlic, cream and butter are used to create the most luxurious textures and flavors. Test – Perform a network test and confirm connection to Tigo web server. Display IP – Display the CC/MMU local IP address.ģ.2.

#CONFIGURE CCMENU SERIAL#

Replace GW - Update Gateway serial number(s) in configuration.ģ.1. Gateway Test – Test connectivity to the Gateway.Ģ.6. Push Data – Upload all recently collected and stored data to the Tigo server immediately.Ģ.5. Modules ON – Turns modules back ON after pushing the PV-Safe button.Ģ.3. Necessary when commissioning your system.Ģ.2. nil // create the menu using the items CCMenu menu CCMenu menuWithItems:item1, item2, item3, nil menu.position CGPointMake(size.width / 2. Discovery – Initiate the discovery process, where the CC/MMU scans for all the modules allocated to it.

#CONFIGURE CCMENU SOFTWARE#

Version – View the current software version of the CC/MMUĢ.1.

#CONFIGURE CCMENU MAC#

Unit ID – View the unique MAC ID of the CC/MMUġ.4. Time zone can be configured online through the summary page, under Admin > Site Details.ġ.3. Date / Time – Time and date of the CC/MMU. Note that the Signal, Voltage, and Power views under Status > Modules represent a snapshot from when the time the Enter button was pressed.ġ.2. Power – View DC power of each module in the array, measured in Watts. Voltage – View DC voltage of each module in the array, measured in Volts.ġ.1.3.

configure ccmenu

Below 60 may mean that additional Gateways are needed.ġ.1.2. RSSI should be 80 or above for good communication. Signal – View the Received Signal Strength Indicator (RSSI) of each module in the array, measured between 0-255. Press ENTER to display a value or to set the desired setting. Press ENTER after the desired item is displayed. Press DOWN triangle to change menu item shown. If you have any problem with the tutorial just comment bellow and I will try help, cya.This article provides the menu options for the Cloud Connect and Maximizer Management Unit: Cloud Connect Well, that is all for this week Guys, in the Next Tutorial we will do a little of “Sound” and you can check it HERE!!!!. Oh! and dont’t forget, for this pause call the “HelloWorldLayer” node (our Star Game Screen) and the Resume we will need import both scenes yet here in PauseScene.m: We will Need the “Resume” and the “Quit” function, the “Quit will take us back to the Star Game Screen and the “Resume” will resume our game. Now outside of (id) scene let’s create the init for the PauseScene:ĬCMenuItem *Resume= [CCMenuItemFont *Quit = [CCMenuItemFont Game”

#CONFIGURE CCMENU CODE#

PauseScene.h and PauseScene.m is now listed on your project, first let’s edit the PauseScene.h:Īdd over the and outside of this line to declare the scene:įirst let’s work over the scene, add this code bellow to declare a simple layer: However, this is a work in progress as tracked HERE so make sure you. Fly commands support -team so you can specify another team name in a single target. Select CCNode class from cocos2d and Next. By default, concourse sets team on a target when you login and its cumbersome to manage multiple targets just to be working on a different team space. Right click over your Project Group name, here is “Tutorial” and Select “New File”: The question now is: When creating a pause layer object in the. Here when we click over “Pause Button” it will call the function “pause”, but we just don’t have it yet, so add this “pause” function outside of the “ init“: stay CCMenu I define a protocol in the class to enable the game layer to perform jump functions. Now with our “Pause Button”, we will add it to our Game Screen, so go to Game.m and inside of “ -(id) init“:ĬCMenuItem *Pause = (Drag and drop the file in the “Resources”)īefore we add the code to create the button inside of the init, we must import a new “Class”:Īn error will show cause you yet didn’t create the PauseScene node. Right click over the image bellow and “ Save As” with the name of “pause.png”:Īdd the this image “pause.png” to your “ Resources/” group in XCode. 🙂 Adding a Pause Buttonįirst of all we will need a “ Pause Button“. But if you are here only for the “Pause”, it’s okay, any problems comment. This tutorial is following the “Create Your Simple Game” tutorial, I recommend you to be following from the FIRST tutorial HERE. This time the tutorial will be really simple, we are will add a “Pause Screen” to our game.









Configure ccmenu